It’s happened to all of us. You’re bakin’ up sweet 3D assemblies in SolidWorks when all of sudden your supervisor walks over, scratches their dry chin skin over your keyboard and challenges you to 1) not vomit and 2) create 5 other version of the same assembly.
All psoriasis and skin flaking antics aside, creating usable assembly versions in SolidWorks is challenging, especially in a design environment where ideas float around like immunological diseases in need of a heavy dose of anti-inflammatories.
However, there are ways to do it, and probably a few things you’ve tried yourself. Here, we look at the question that prompted a look into three options and get your take on which works the best or if there are other ways to prove you are a design iteration master. It’s ON.

My math teacher hated me. She would beat me unmerciful and use sounds of warrior robot apes fighting over canned meat in equations in a feeble attempt to stifle my creativity… It didn’t work. And neither did her or anyone’s warnings of manipulating the estimated mass of objects.
If you’re the type of person that can turn peas into peas soup with a loud grunt from a squat position, this post may not be for you. However, if you’re mildly pea-challenged, like myself, and also wondering about constructing sub-assemblies to control them in other assemblies, read on.
Ok, someone has asked me what my single greatest SolidWorks tip for large assemblies is. That, all you SolidWorks Pros may know, is a large request in itself.
It’s that moment you’ve been waiting for. That moment where your coworker pick his keyboard up, drops it, picks it up again and lifts it over his head. You would like to tell him about a couple SolidWorks Macros that would help him out, buuuuuuuut you’re being entertained and office rage is content YouTube is just hollering for.


