A mere month ago we asked y’all how to go about slapping color across parts in SolidWorks. Unless you have a program to apply a random color to a part when you put it in an assembly, they all have the same curiously drab color. That’s not the diverse kind of 3D modeling world we want to live in, now is it? We need color.
So, you responded with a lot of great options and Guilherme C. Webster sent in one that not only added color to parts in an assembly, but also added color to multibodies in a part. Rock. and. ROLL.
Very nice Guilherme, and a huge thanks to everyone who contributed to the conversation. If you missed it there’s some great macro hackin’ fun in the comments for randomized color. Here are the results you’ll get with the macro and the macro to download and play with yourself. As you see it even works with virtual parts. Aw yeah.


You may enjoy running at a tree full speed with your mouth wide open, but when it comes to really embedding a detailed assembly tree structure into your forehead… or your project, you may actually find SolidWorks Treehouse to be a little less painful.
The model you’re working on and the bad rice you had last night are sucking the will to live right out of your kabuto wearing head.
So, how many times are you sitting admiring the sunrise, contemplating the various ways to mirror an assembly in SolidWorks when you suddenly realize that’s not a bagel you stuck in the toaster, but your right thumb.


