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‘modo 401’

Luxology modo Gets Photo-Freakin-Realistic Studio Lighting with SLIK

19 Feb, 2010 by Josh Mings in NEWS
3D Human CAD Models

Jaw. Dropping. I’m slapping myself over and over. Actually, this is the second time I’ve slapped myself to the point my jaw is hanging by a few strands. I saw a preview of the new Luxology Studio Lighting & Illumination Kit (“SLIK”) for modo at SolidWorks World last week and have been having dreams of being washed in the most serene studio lighting imaginable.

Yazan Malkosh of 9b Studios spent a wee two months putting together a lighting kit that completely destroys the amount of time creating rigs and adjusting lighting.

Best thing of all, it’s complete extendible and customizable. Check out the workflow here. Fast. Simple. Presets.

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Rock Your Model. The Seven Step SolidWorks to modo Workflow

05 Jan, 2010 by Josh Mings in CAD

It’s just not working. You spit on your screen, rub your eyes and wait for your models to turn into a beautifully rendered animation, and all you get are frightened looks from your co-workers. We can fix that.

If you do any rendering or use SolidWorks and their PhotoView 360 rendering product, you’re probably familiar with Luxology. They’re the makers of modo, the all-in-one modeling, sculpting, rendering and animation program. They also have a hand in the PhotoView 360 development.

Rendering a model in PhotoView 360 is simple, but limited. You have a lot more power in modo, but getting it all set up for rendering requires a few more steps. This quick guide will get you started down the right path and allow you to experience some of the initial adjustments you’ll want to make when creating a rendering using modo. Let’s rock that model.

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Modo 401 Released. Whips Reality Right Upside the Head.

22 Jun, 2009 by Josh Mings in NEWS

What has Fur, Bumps, stereoscopic 3D support and reeks of SolidWorks Import possibilities? The brand new version of Luxology’s modeling/rendering/animation package, modo 401. Yes, all of that, in one integrated tool.

Since first being show early this year, many a rendering fanatic has been anticipating the new rendering capabilities, while deep in the lair of Luxology’s San Mateo Headquarters, they were cooking up modeling and import features that would give reality an intense beat down. There’s a lot to the software, so take a deep breath of volumetric lighting and prepare to be forcefully ray-traced.

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