‘future user interface’

The 3D, Free-Space Modeling Future Created by a Single Person

15 Mar, 2011 by in TECH

You may have just shaken the dust of an old set of gloves, slipped into a memory of days gone by. Days spent hitting your brother after hogging all the Nintendo playing action with your new Power Glove. “IT’S MY TURN!” No, not until I beat this dragon… WITH MY FIST!! That’s right. You were the glove…

And the glove isn’t going away. Take for instance the possibilities it possesses for manipulating 3D geometry with your hands. UNLIMITED. Sebastian Pirch is just the guy to prove it too. WIth nothing more than a Kinect, an Arduino and the technological knowhow to tie it into PureData via pduino, he was able to create a very interesting method of modeling in completely open space with nothing but his hands… his hands covered in warm, woolen 3D nabbin’ geometry mittens.

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Stretch. Flip. Push. Punch. The Future of Screen Tech… 3D Missing?

22 Sep, 2010 by in TECH

With all the touchscreen craziness we’ve seen over the past few years, there are about 500 direction future screen technology could go. Personally, I won’t be satisfied until they’re formable, edible and can be wrapped around my face like a make-shift Halloween mask.

Some people have other ideas, and the perfect organization to compile them all into one meaty video presentation is TAT. TAT knows 3D user interface design. They not only conceptualize fancy interfaces, their technology is currently used in 20% of all touch phones.

They recently held the TAT Open Innovation experiment. They gathered comments, ideas, dreams and wishes ranging from enhancing mobile interaction to embedding screen tech into every aspect of your life… Face it. You can’t escape. They even think we’ll see this technology by 2014. Here’s the video and the highlights. What’s your vote for new screen tech?

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You Will Be a Product Development DJ with This Table

06 Aug, 2010 by in TECH

Actually, who cares about product development at this point. You’ll be the DJ, up in the front of your office as people tear off their blazers and patent leather loafers.

DJ Pablo Martin has launched a new MIDI multitouch controller called Emulator. The multitouch screen you’ll see is called Token and developed by Yöyen Munchausen out of Chile. Emulator is created to work on Windows7 and the best capacitive touch screen you can find. After that, it’s all up to you, your fly hat and and a dope mix to make all the party people say “yooooo!!!”

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Brilliant 3DTV Turned Heads-Up VR Lets You Touch the 3D Image

26 Jul, 2010 by in TECH

Don’t you dare touch my 3D parts! Oh. you just want to virtually touch them with haptic feedback… nope, that’s still a little out of my comfort zone.

Not so for the researchers at UC San Diego. While they’re not researching researchable research, they’re building cool tech to make it easier. In a recent adventure, they went to Wal-mart, bought a Samsung 3D TV and set it up in the lab with a mirror projecting back into the screen and a Novint haptic feedback controller. The results are a heads-ups VR display that allows direct interaction with the image.

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Collapsible 3D Device Reaches Through 2D Surface, Strangles Geometry

15 Jul, 2010 by in TECH

The biggest problem with 3D, creating it, viewing it, and eating it, is the 2D screen. You ruin plenty of screens trying to reach through to crush the model with your hand. Soon, you may not have to do that. Instead you’ll just use a collapsible pen-like gadget to jab that geometry into submission.

Jinha Lee in her research with the MIT Media Lab has been developing the idea of manipulating digital objects in 3D space. However, instead of bringing the virtual into the physical, she’s smashing the two together and reaching right through the screen with a device she calls Beyond.

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The Wonderful Gadgets and Tech Design Future of Iron Man 2

07 May, 2010 by in TECH

So, we haven’t even seen tech from Iron Man 1 developed yet, but who cares! We’ll take any blind stab at future tech Hollywood throws at us and say… HECK YEAH.

Iron Man 2 starts today and it’s gotta have gadget galore at least as cool as the first one and UI’s way better than the rinky-dink multi-touch phones we use now. As you’ll see in the following videos, the future is filled with transparent displays, table-top interaction, digital feedback and dressing in front of windows. It certainly makes one think about how the ideas could manifest themselves in the not-so-movie-like work life.

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SitePad. First 2D CAD on iPhone and iPad. Aiming at 3D.

27 Apr, 2010 by in NEWS

If you felt a rumble in the aether that ended up with a guy suddenly appearing in your face poking your eyeballs with a tablet computer, you’re probably not dreaming and you’re probably not holding back a good solid punch to his gut.

Neither is Timothy Barnard of Fresh Design Base, a Manchester, UK web design firm and creator of SitePAD. He created SitePAD (Pocket Aided Design) to “extend your office capabilities onsite” via your mobile device and provide a way to share the data through an online interface with your team members.

It’s not only the first CAD app on the iPhone and iPad, but is taking direct aim at developing a 3D version and defining what subscription-based CAD apps and touchscreen functionality will be like. We discussed the product with Tim and got the low-down on why he created it and how it helps in design.

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Leonar3do 3D. 3D Design in 3D Space… That’s a lot of 3D.

12 Apr, 2010 by in TECH

Look at the guy outside your window swatting a swarm of wasps away from his exposed skin areas. Now look at the guy in the cubicle next to you using Leonar3do 3D. Both look similar except one is screaming and swelling up while the other is smiling and creating 3D object… in 3D space.

You may have seen Leonar3do a few months back. But recently, we caught up with Dániel Rátai and Zoltan Karpati, a couple of the guys behind the VR tech, to find out a little more about their product and how they think it could impact 3D mechanical design.
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Apple iPad: Initial Thoughts on Product Development and Tablet Computing

06 Apr, 2010 by in TECH

Oh yes, it’s here party people. Apple released their iPad on Saturday, so I picked one up to toss around and see if it stacks up to all the hype. Personally, it tastes awful, but when you hit the little button on the front the screen lights up and makes you wonder if it will stick to your belly on a hot summer day.

After that, you’ll wonder what it can do. You caught a glimpse with the Sketchbook Pro news last Thursday and an obnoxious amount of coverage and reviews online. We’ll get in on that as well, but what we’re wondering more than most is this. Is there any validity to it actually being a usable tool to create content?

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Using Multi-touch in SpaceClaim. The Future of Direct Modeling and 3D Design.

30 Mar, 2010 by in TECH

While I was growing up, I’d occasionally run towards a wall, jam my fingers up into my arms, pass out and wake up to dogs dragging me off into the woods. Fortunately, the dogs were my pets and my fingers healed into agile implements of multi-touch destruction.

And thankfully so. At SolidWorks World 2010 I sat down with Blake Courter to try the new multi-touch features released with SpaceClaim 2009+ late last year. He snickered at my deformed knuckles, but observed in awe my reaction to what I’m positive will be tech that shapes the future of 3D modeling.

Here’s why.

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