‘direct editing’

First Thoughts on Exploring Solid Edge ST3

09 Nov, 2010 by in NEWS

Here’s where it happens. Where the surly bonds of history-based design slip off into a miry pool of sketch-driven constraints. Ker-plunk. Yes, watch them sink… down, down, down.

It pains one who has built models feature-upon-feature to see the control, the order, give its last fleeting breath. As it happens though, Siemens hasn’t quite let the process of history-based modeling slip down into the dark undertow. Instead, they’re pulling it right to safety, giving it a proper chest whack and spitting a good amount of lung juice on the face of iterative design. They’ve passed this… ability on to the users of Solid Edge ST3. You have a choice, features with history, features with no history. All in the same interface. Here’s a breakdown of what’s important and first thoughts on the program as we explore Solid Edge ST3.

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How to Edit Dumb Solids from SolidWorks with KeyCreator 3D

27 Sep, 2010 by in RESOURCES

Sometimes there are simply not enough laser beams you can shoot out your eye holes to automatically change how geometry is modeled. They should have built it this way, they should have built it that way, they should have quit and taken a job as someone who jabs lard into large buckets.

Stacking model features to work for manufacturing is, often times, difficult. There have been a few 3D product dev companies targeting this apparent lack of design competency, with the idea that anyone, from accounting to zen master of manufacturing, can make the change for engineering.

Dangerous? Well, KeyCreator is one company offering this up and dealing out the direct editing deliciousness. How do they take on dumb geometry? Sit back as “Dr. Walt” takes you on a magical journey through the process of editing a SolidWorks part in KeyCreator.

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Whip Your Model Using SolidWorks Direct Editing and Move Face

19 May, 2010 by in CAD

You’re a hardcore SolidWorks model whipper, but maybe you haven’t flipped the program over to see what kinds of features lurk on the bristly backside of the history-based beast. What features are these?

Direct Editing features. Do not FEAR! These are some that have been there in one form or another for some time, but with SolidWorks 2010, they get their own toolbar and a wee bit of added functionality… ya know, to make them useful at times. We’ll pick one of the features apart, Move Face, and whip it silly with tips to show you how it works.

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AutoDesk Inventor Fusion Adds Thick, Beefy Change Management to Manage… Your… Change.

26 Oct, 2009 by in NEWS

Can you just smell the sizzle of fusion happening? I can. The MCAD atmosphere is beginning to get a little bit warmer and a tad amount crispier than last week. Why, you ask? Autodesk slipped their fresh slab of direct modeling tech back into the ovens to broil and today they have released it upon the masses.

Yes, Autodesk Fusion has been updated to actually add the ‘Fusion’ bits. While the first go around left a lot of questions, this version shows you a little more about the direction Fusion is headed and why Inventor plays a really big part of it all.

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3D CAD Link SLAM! (SolidWorks Downloads, SpaceClaim Review, Direct Editing and More)

11 Jun, 2009 by in NEWS

While you’ve been gallivanting around reading posts about Pro/E and eating crumpets and cold pizza by the pool, there’s been a load of SolidWorks and other CAD-related goodness you’ll want to catch up on.

Here, in the briefest way possible, are all the thing that I you may have missed over the past few days. There’s a lot of activity starting up with the beta of SolidWorks 2010 coming out and a review of SpaceClaim you don’t want to miss. Check it out…

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