‘adaptive envrionment’

3DVia Gets You Virtual. Launches 3DVia Studio and 3DVia Scenes.

11 Mar, 2010 by in NEWS

So, crack your virtual bottles against your virtual skulls. 3DVia is cranking out the goodness this week at the 2010 Games Developer’s Conference. Yes, it’s all fun and games, but just maybe a chance to add a lil’ gleam to snazzy up your product scene.

Along with their new Social Game Billions, they’ve just made the magic behind the creation of it available to you… absolutely free. 3DVia Studio is available for download and 3DVia Scenes is the backdoor to getting your ideas out the virtual door. More after the snap!

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Struktable. How Cool Could MultiTouch Be? How’s This?

20 Mar, 2009 by in TECH

Put off wondering how cool you could be for a few minutes and check out some spakin’ new multitouch interface, 70 inches of multi-touch in that ever so seductive, yet utilitarian, table-top style we’ve just adore.

It’s called Struktable created by none other than… Strukt, convenient, that little play on words, in’t it? However, they’re not playing around when it comes to sucking your fingertip data into infrared LED’s. take a gander at the magnificence in this demo video.
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How’s This for an Adaptive 3D Modeling and Rendering Environment? MUCH Better.

05 Mar, 2009 by in TECH

future-cadBIG hat tip to Kevin Quigley for commenting on the Future Design and Engineering post yesterday and mentioning another video that takes a stab ( much better stab) and future design possibilities.

FilmMaker Bruce Branit brings reality to life in a big way. No touchscreens, no paper, and no limit to what can be done. Pure artistry really. It’s adaptive and puts you in the design environment. The video’s a bit long and liable to spark some emotions, but worth every minute.
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Flying Ninjas, No. 3D Future CAD Interface, Yes.

02 Oct, 2008 by in TECH

flying ninjas love 3d tactile force feedbackCome in out of the large open spaces, where you risk inevitable attacks from throngs of flying ninjas, and have a look at the near possibility of how we will be interfacing with virtual objects in the future.

3D space is a pretty big area to be manipulating like a clump of old clay, but you whack that space down to a defined volume within the tightly wound wavelengths of a friendly frequency and suddenly, you’re moving junk around in 3D space with your hand. Check this out.

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