‘3d cad multi-touch’

Perceptive Pixels to Touchscreen Makers. We have the Most Advanced Display in the WORLD.

17 May, 2011 by in TECH

You see that guy? He’s enjoying life… enjoying the heck out it. Just look at him. He’s jabbin’ his meat nub against that 27″ touchscreen screen and loving it. Whoa! He just moved that skull slice with multiple fingers?! He’s dangerous and he knows it.

Who’s making all this possible? I’ll give you one guess and then interrupt you by just saying, “Perceptive Pixels, that’s who.” They’ve taken their massive 55″ wall unit technology you’ve seen on CNN, squished it down to a reasonable size and will be making it available to the general public in the unforeseen future. Another classy photo and video of what it could be like after the jump.

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Using Multi-touch in SpaceClaim. The Future of Direct Modeling and 3D Design.

30 Mar, 2010 by in TECH

While I was growing up, I’d occasionally run towards a wall, jam my fingers up into my arms, pass out and wake up to dogs dragging me off into the woods. Fortunately, the dogs were my pets and my fingers healed into agile implements of multi-touch destruction.

And thankfully so. At SolidWorks World 2010 I sat down with Blake Courter to try the new multi-touch features released with SpaceClaim 2009+ late last year. He snickered at my deformed knuckles, but observed in awe my reaction to what I’m positive will be tech that shapes the future of 3D modeling.

Here’s why.

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21.3 Inches of Wacom Cintiq Multi-touch Spotted In the Wild

11 Feb, 2010 by in TECH

There’s a multi-touch rash starting to spread across the butt-checks of CAD that no penetrating ointment will cure. So, when SolidWorks demonstrated their future platform independent MCAD platform it was no surprise to see some multi-touch features thrown into the mix.

However, what’s supremely interesting is not the multi-touch, but the device being multi-touched. It’s what we thought looked very much like a Wacom 21UX Cintiq. EXACTLY like one, except one major difference. It had both stylus and those fancy multi-touch capabilities.

So, after quite a bit of digging and verifying through a few channels what we suspected, it’s confirmed this is indeed a prototype Wacom Cintiq Multi-touch with a tentative retail appearance slated for Update Summer 2010 (this has been recanted by Wacom, however I will make the assertion that we will see this Q4 of 2010.) Here are the shots from the show.

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SolidWorks Will Multi-Touch You with the Future of 3D Design

04 Jan, 2010 by in TECH

If you woke up this morning wondering what the new decade is going to offer you after your merry stroll into work, SolidWorks has some ideas that include having hands, a very large interface, and a couple friend that are as giddy about new tech as you are.

Put your future hats on and… just forget the future hats. They look silly. Instead, strip down that chair massager you got for Christmas to the bare wires, plug that sucker in and have a seat as you watch the first video SolidWorks has release in their new ‘Let’s Go Design’ campaign.

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Design UI: Toss the Surface, Multi-touch Where Ever You Go

30 Nov, 2009 by in TECH

I think it’s about time to leave the table-top to coffee spills and action movie fight scenes. Why? Because who needs to interact with a table-top multi-touch surface when you can interact with any surface… anywhere.

Pranav Mistry has his own idea on what it means to fully utilize your environment and all the objects within it. He’s taken a lot of common devices, a dash of augmented reality and slapped it all into a device you wear around your neck. In this recent TED talk he shows you what the possibilities are.

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Vats Upon Vats of 3D, Hologram, and Multi-Touch Goodness. Eat Up.

26 Oct, 2009 by in TECH

So, what happens when I go offline for a couple days to clean the charred remains of spiders out of my displays? A ton of news about displays… 3D displays, multi-touch displays, holographic displays, the future of displays, display gumbo…

It’s absolutely uncalled for and also pleasant to see that there’s much development going on in the world of 3D. Here’s a bit of a mish-mash-recap of what’s being talked about and a splash about how it all relates to product development.

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Dungeon Master? Immersive 3D and Virtual 20-Sided Dies Go Touchy

19 Oct, 2009 by in TECH

Your weekends as a Thief, Cleric or Paladin are about to get really cool and immersive and I’m not talking about the late night meeting with the board of trustees.

Using Microsoft Surface, Carnegie Melon’s Entertainment Technology Center has descended into the realms of touchscreen gaming with the development of SurfaceScape. The game, if you can’t guess from the headline and first sentence, is Dungeons and Dragon. Here’s a look at it in action.

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More Meat On the SpaceClaim Multi-touch Interface

21 Jul, 2009 by in NEWS, TECH

After seeing the snazzy video showing future multi-touch support for SpaceClaim, I went on the hunt to find out a little bit more. Fortunately, I had the email of Blake Courter, Co-founder of SpaceClaim. Great chap, hung out with him at SolidWorks World 2009, of all places.

He answered some questions about MT capabilities, gives a little insight into multi-touch workflow, what he likes about it and what to expect in the future as this type of tech starts to infiltrate our offices.

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SpaceClaim Bringing in Multi-touch Capabilities. 3D CAD Geometry is Shocked. {Video}

20 Jul, 2009 by in NEWS, TECH

Multi-touch will never happen with 3D CAD… OH, except it has… or will be, this fall. The company showing the potential? SpaceClaim.

There’s no announcement out of the company yet, but a video surfaced on YouTube over the weekend showing the future of what we’re assuming will be the next release of SpaceClaim. We’ll gather more info as quickly as possible. Until then, feast your eyes on the deliberate movements and multi-touch goodness of 3D-modeling in SpaceClaim.

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