So, last week we looked at a lot of new features in SolidWorks 2010 – the ‘best’ features and how to use some of the more prominent ones. It was, by far, a brief look at what will spill onto your screen come release day.
There were a few mentions of what was lacking in the new release, but now we swing right through the middle, as hard as we can, tearing as few important ligaments as possible. I’ll touch on ten, but no doubt you could add a few more. What would they be?


Cruuuunch. Remember the sound, because it’s likely to be the last thing you hear as you see the contents of your body somehow digested through the visible Endoskeleton support structure of the latest in robo-gadgetry, the Eccerobot.
How does a little more automation and a little less hassle sound to you? If you’re familiar with working with extruded text in a model, there’s no doubt you’ve had times it would have worked out beautifully to control it with a Custom Property through configurations.
It all started with a pony. Two as a matter of fact. Then it got ugly, but also pretty, but mostly ugly. Out of nowheres the drones appeared, dropping these links all over the ponies. It was cruel.
Not that configurations aren’t pokeable or that I’m trying to stop something you enjoy doing, but really, it’s just a Configuration Publisher. It just so happens that is new in SolidWorks 2010. Kinda new, anyway. Call it an upgrade of sorts.
That’s it. For the last time you’ve tossed your bicycle over the bridge. The traffic is maddening, the weather is ruining your stylish hair, and you’ve had just about all you can take of your leg being eaten by gear teeth as you round that one curve.
Oooo, did I just use Multi-touch and SolidWorks in the same sentence? Yes, yes I did, but don’t get too excited yet. We need to talk about a couple new UI features you’ll see in 2010. One is, in fact Multi-touch support. The more noticeable Mouse Gestures, most will see and either be filled with pure shock or total glee.
You know that point where robots become more agile than humans and then dead, lifeless bodies scatter the streets of the cities. Yeah, that is approaching, and you’ll love to see what’s putting it all in motion.
So, you have stacks of bodies spilling out your doors, but none of them have materials applied to them huh? Not until now.
Slam a caffeine drink and stick some sparklers in your eyes, we’re about to take a surface-level look at the new features of SolidWorks 2010, complete with cheesy little award graphics and some special SolidSmack commentary.


