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Archive for August, 2009

10 Things That Still Sucks the Big Lemon in SolidWorks 2010.

31 Aug, 2009 by Josh Mings in CAD
3D Human CAD Models

So, last week we looked at a lot of new features in SolidWorks 2010 – the ‘best’ features and how to use some of the more prominent ones. It was, by far, a brief look at what will spill onto your screen come release day.

There were a few mentions of what was lacking in the new release, but now we swing right through the middle, as hard as we can, tearing as few important ligaments as possible. I’ll touch on ten, but no doubt you could add a few more. What would they be?

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Skinless, One-Eyed Robots More Likely to Fool/Consume Skinless, One-Eyed People

31 Aug, 2009 by Josh Mings in TECH

Cruuuunch. Remember the sound, because it’s likely to be the last thing you hear as you see the contents of your body somehow digested through the visible Endoskeleton support structure of the latest in robo-gadgetry, the Eccerobot.

If the name isn’t enough to make you contemplate full, electro-conductive body armor options, the clunky movement of the Eccerobot may be. Held together by kiteline and bungee cord tendons, the thermoplastic polymorph bone material aims to give a more complimentary humanoid appearance. Video following.

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The 3D Type Guide to Configuring Sketch Text in SolidWorks 2010

28 Aug, 2009 by Josh Mings in CAD

How does a little more automation and a little less hassle sound to you? If you’re familiar with working with extruded text in a model, there’s no doubt you’ve had times it would have worked out beautifully to control it with a Custom Property through configurations.

In SolidWorks 2010, you can now control what type is shown with the raw power OF YOUR MIND… and also a Design Table and a Custom Property. It’s easy. You should learn the steps below, show it to your coworkers, and bask in the adulation.

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Friday Smackdown: Drop Zone Dagger

28 Aug, 2009 by Josh Mings in SMACKDOWN

It all started with a pony. Two as a matter of fact. Then it got ugly, but also pretty, but mostly ugly. Out of nowheres the drones appeared, dropping these links all over the ponies. It was cruel.

Josh Nizzi – Ya know that Transformers Movie? The second one? Yeah, a lot of that, is this guy, Josh Nizzi.
District 9 Aliens Made in Modo – Wondering what the creatures and weapons from D9 were developed in? Here’s the scoop.
5 Advanced Photoshop Techniques – advanced, but also fairly simple. From buttons to 3D effects. Happy times for all.
Avatar HD – It’s James Cameron’s dream in HD comin’ atcha in IMAX 3D soon.
The Backflip Shoe – Had some. Broke both ankles at the same time. Before that, life of the party.
13 yr old Girl Plays Rush – If you haven’t seen Sara play this, you should. She might twhirl the sticks a bit much.
International SpaceStation Comes Together – it did actually and this is how it happened and how long it took.
Bad Design in Star Wars – 10 examples of why it only happens in movies.

Stop Poking the Screen. It’s Only a Configuration Publisher.

27 Aug, 2009 by Josh Mings in CAD

Not that configurations aren’t pokeable or that I’m trying to stop something you enjoy doing, but really, it’s just a Configuration Publisher. It just so happens that is new in SolidWorks 2010. Kinda new, anyway. Call it an upgrade of sorts.

It attempts to make the whole configuration creation a whole lot easier. What I’m wondering is if you’ll use it or go about the old way of creating configurations with those wonderfully formatted Design Tables you love. Take a look. See what you think. Will you use it?
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Get Your Shweeb On: The Story of the First Human-Powered Monorail

27 Aug, 2009 by Josh Mings in DESIGN

That’s it. For the last time you’ve tossed your bicycle over the bridge. The traffic is maddening, the weather is ruining your stylish hair, and you’ve had just about all you can take of your leg being eaten by gear teeth as you round that one curve.

If only there were a human-powered, weatherproof container that rises above all of the madness. It just so happens, there is, and it’s called… the Shweeb. The goal is simple, provide an urban transportation system that elevates the rider above the bustle of the city, providing a clean, fast commute.

There’s an interesting story of how the Shweeb came about and Geoffrey Barnett, Inventor and Director, was kind enough to lay out the design process and trials he went through along the way.
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SolidWorks 2010: A Gesture-Based, Multi-Touch Workflow for Your Eyehole

26 Aug, 2009 by Josh Mings in CAD

Oooo, did I just use Multi-touch and SolidWorks in the same sentence? Yes, yes I did, but don’t get too excited yet. We need to talk about a couple new UI features you’ll see in 2010. One is, in fact Multi-touch support. The more noticeable Mouse Gestures, most will see and either be filled with pure shock or total glee.

We’ll cover Mouse gestures in detail, show you what to expect and how to set it up just right for when you get a shiny, new touch-screen… in a couple years. Nothing like being prepared. Click on!
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Faster Death for Fleshy Humans. Robot Hands Get High Speed Actuators

26 Aug, 2009 by Josh Mings in NEWS

You know that point where robots become more agile than humans and then dead, lifeless bodies scatter the streets of the cities. Yeah, that is approaching, and you’ll love to see what’s putting it all in motion.

Ishikawa Komuro Lab has been busy over the past 10 or so years developing technology in high-speed visual information processing, optical information manipulations and, of greatest interest, adaptive multi-sensor architecture. What is that, you ask? Take a look at the video and be scared, be very a… scared.

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SolidWorks 2010: There Are MultiBodies Everywhere, and They Have Materials

25 Aug, 2009 by Josh Mings in CAD

So, you have stacks of bodies spilling out your doors, but none of them have materials applied to them huh? Not until now.

In SolidWorks, it use to be that all geometry in a part had to be one body. Then we got the ability to create multiple bodies in a part with only one material. Now, by a stroke of genius, SolidWorks has bequeathed upon you the ability to add multiple materials to multibody parts. We’ll explain how to do it, how it’s different from regular parts and what’s shakin’ out in beta.

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SolidWorks 2010 Review. A Big, Fat Taste of the Best, New Features.

24 Aug, 2009 by Josh Mings in CAD

Slam a caffeine drink and stick some sparklers in your eyes, we’re about to take a surface-level look at the new features of SolidWorks 2010, complete with cheesy little award graphics and some special SolidSmack commentary.

The 2010 version is still in beta, but that won’t keep us from pouring it half-baked from the beta container to poke at a bit. There are new User Interface (UI) tools, more Multibody mayhem, more for features and fun for drawings, all of which just might bring a more consistent workflow to your 3D world.

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